![]() It's the only solution that I came across that does the 3D image viewing on a RawImage or Mesh, much like watching a 3D TV. Drag the texture in and specify the layout (SBS or OU).Īll in all, it's a great asset. It's almost exactly like making a simple, non-PBR material. You have to create stereoscopic asset for each texture (picture) that you bring in. ![]() Just a heads up, there there is some preparation needed to show each and every photo. If you take a camera GameObject from one of the demo scenes and make it a child of your SteamVR Player prefab and disable the VRCamera, it works as expected. The documentation didn't quite work for my setup (SteamVR/OpenVR in Unity 2020.1), but it was easy enough to get working. Also, it could make excellent filler content where it would far too time consuming to compose an arrangement of 3D models just to get a certain look. I could imagine this would be really useful in making virtual art galleries where the content pops out at you as you walk through, or if you wanted to create a game lobby where players can more accurately see what the level looks like. I haven't tried out the monoscopic or stereoscopic 360 degree panorama feature yet, but I can tell you that being able to populate your scene with 3D still pictures is simply awesome. This makes it really simple to add 3D images and videos into your VR scenes. ![]()
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